![]() ![]() Sonic 2 is one of my favorite games of all time, and I've played it enough to consistently finish it with all the emeralds without even dying once. Had a game like Freedom Planet came out around the same time or even a few years after, it probably would've been the better game even if it had to be dumbed down a bit in order to fit on a SNES or Genesis cartridge. I adore SMB 1-3 but found World to be incredibly underwhelming when I revisited it a few weeks ago. What I'm hearing is-it's possible for a fan-made spin-off game to exceed the original? Perhaps we could call this the Portal phenomenon? Portal began as a fan-made outgrowth of Half-Life 1 but became its own thing-and, as far as I'm concerned, a much better thing than Half-Life 1 was (for me, Half-Life hasn't aged well). While the formula is different I can see where you're coming from if we're talking about how the platforming feels compared to Mario. I intend to do the same for the second game. I've clocked in so many hours replaying the first game and I double dipped when the Switch version dropped. Originally posted by GuyroMaster:It's a matter of opinion for sure. So like.those who discover Freedom Planet.get to enjoy it and can be surprised it came out the same year as Shovel Knight.a month apart. Honestly the thing I hate most is how Shovel Knight stole the spotlight from Freedom Planet. But for Freedom gives the formula a fresh feeling and I always find another reason to come back to it and play it again. It was honestly too easy to really say it was just an experience and nothing more. ![]() This is gonna sound odd of me to say but I haven't even clocked in 100 hours for Mania. Freedom Planet began as a Sonic Fan Game and grew to something bigger. That said.Sonic is why Freedom Planet exists. I guess now we know why its called Freedom Planet, because you're given the freedom to explore this planet to its fullest with few limitations for actually getting anywhere in the game's levels.It's a matter of opinion for sure. Sparkster(RKA2) on Genesis kind of attempted to find this same balance back in the day, with slightly more open levels than RKA1, but it came across as half-baked and not nearly as ambitious as what the FP series has managed to do. ![]() I've always felt that Freedom Planet at its core has more in common with those games than with Sonic, despite the frequent comparisons made to the blue blur, and Sonic just provided the sinew to bring the ideas from those other games together.įreedom Planet probably even highlights the merits of Sonic CD style level design by giving the player Sparkster/Zero's freedom of movement to make exploring the open terrain much more fun. Originally posted by KaboomKid:Anybody that enjoys Freedom Planet and hasn't yet played Rocket Knight Adventures or any of the Megaman Zero games should really check those out in particular. ![]()
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